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Download PDF Unreal Engine VR Cookbook: Developing Virtual Reality with UE4 (Game Design)

Download PDF Unreal Engine VR Cookbook: Developing Virtual Reality with UE4 (Game Design)

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Unreal Engine VR Cookbook: Developing Virtual Reality with UE4 (Game Design)

Unreal Engine VR Cookbook: Developing Virtual Reality with UE4 (Game Design)


Unreal Engine VR Cookbook: Developing Virtual Reality with UE4 (Game Design)


Download PDF Unreal Engine VR Cookbook: Developing Virtual Reality with UE4 (Game Design)

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Unreal Engine VR Cookbook: Developing Virtual Reality with UE4 (Game Design)

About the Author

Mitch McCaffrey is an independent game developer and the Creator of the community VR Template for UE4. He is also Creator of the very popular YouTube tutorial series "Mitch's VR Lab." Mitch has been a very active member of the UE4 VR community and instrumental in teaching VR best practices through his Unreal Engine forum posts, VR Templates, and Youtube channel for some time. http://www.mitchellmccaffrey.com

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Product details

Series: Game Design

Paperback: 288 pages

Publisher: Addison-Wesley Professional; 1 edition (February 16, 2017)

Language: English

ISBN-10: 0134649176

ISBN-13: 978-0134649177

Product Dimensions:

7 x 0.7 x 9 inches

Shipping Weight: 1.2 pounds (View shipping rates and policies)

Average Customer Review:

4.5 out of 5 stars

9 customer reviews

Amazon Best Sellers Rank:

#333,725 in Books (See Top 100 in Books)

A good read, was worried that the book would repeat the same thing multiple times for each of the different VR headsets. With only 288 pages and: Vive, Rift, GearVR, PSVR among others there is not a lot of space to cover real content. Luckily, I was wrong.The first chapter covers the different systems and provides a few tables that discuss the key difference in the APIs. There are a few pages in chapter 2 that talk about gear VR setup, since it does have a few extra steps when compared to the other systems. Once that is done however the text gets right to the heart of VR developmentTopics include creating interfaces for your objects, tracing, creating interactive objects, teleportation along with other movement options, Unreal Motion Graphics (UMG)., Kinematics and that is only the first 40% or so of the book. Later own you will learn about optimization, working with motion controllers, even go into the render pipeline and different shader options. Appendix chapters cover using the editor in VR mode and online resources for more informationI am happy with the book overall, but keep in mind this is a cookbook, so you are not building a game like most books. Here each chapter will teach you the key elements; tracking, rending menu interaction ect that go into making a game. The nice thing about this text is that you are also told why/how something works were many text simple say do this then this.

Great book for those with a basic knowledge of UE4 but very little knowledge and experience in VR. Covers the fundamental operations of VR in sufficient detail (e.g. how to move, grab objects, etc.). This won't make you an expert, but by the end of the book most readers will understand and have the capability to create basic VR apps (i.e. indie games rather than Robo Recall). 4 stars instead of 5 because the author tends to explain what a blueprint does after constructing it, which requires going back and reading the instructions a second time to understand the purpose of all the steps. If you don't know how to perform basic operations in Unreal (e.g. create a project, drag and drop a pawn, create a blueprint), I'd recommend watching youtube videos and spending a few hours getting to know the basics of Unreal before diving into this book. Otherwise it will be difficult to focus on the VR concepts if you're trying to learn Unreal engine basics at the same time.

 Half way through the book and loving every moment of it. Most up to date Unreal Engine 4 VR guide out there. Full of color pictures and pages with explanations. I would say this can also be helpful for the beginner who just learned his way around the Editor and know what blue prints are etc. Just in case newbies are hesitant about getting it.(dont know why video is upside down)

This book is pretty much what I have been looking for. I have always been interested in virtual reality. Thanks.

I love the book, although I don't fully understand the integration.Most of this stuff is already built into UE4 templates.But it is good to understand the mechanics at a granular level if you want to get in to HMD, which everyone will tell you is the biggest sh#t right now on the planet for development.

A Must Have For Serious VR Development!

Very good and helpful book

It for serious hobby developer good vr game, not for who look many tutorials in UE4 book.

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Unreal Engine VR Cookbook: Developing Virtual Reality with UE4 (Game Design) PDF

Unreal Engine VR Cookbook: Developing Virtual Reality with UE4 (Game Design) PDF

Unreal Engine VR Cookbook: Developing Virtual Reality with UE4 (Game Design) PDF
Unreal Engine VR Cookbook: Developing Virtual Reality with UE4 (Game Design) PDF
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